0.1.0 release & hiatus


Well... this is awkward

Since the last post i have tried adding new stuff as well as polishing what was added, however, i have soon realised that i am lacking motivation for this project, like, at all. After two/three weeks of attempts to work this out i have decided to release a unbaked, undone, and cringeworthy build of Santa's Long Stand, because development for the last two or three weeks felt like pushing solid concrete through a syringe. There will be two possibilities: either i am going to continue working on SLS some time later with a fresh, rested head; or it will be abandoned.

Anyway, here are all the changes (in no particular order)

- Added two new weapons: Clock17 and Mi16 (shotgun is called Mooseberg650 now)

- Added a new (unfinished) map "Fort Jeremy"

- water is full of murderous intent 

- Replaced goofy auugh goblin dudes with hellish cultists

- Added footsteps for Santa

- New death sound for Santa

- Added a shop with ability to buy more ammo, upgrades for buff spawning and beartraps

- Added ragdoll for dead enemies , can be send flying

- Shotgun jamming bug was finally irradiated 

- Kicking now shakes the screen and sends poor bastard to stratosphere

- shooting a gun lights up things in front of you

- Remade muzzle flashes 

- Remade Mooseberg650 sounds

- Fixed bug where player could survive with 0 healthpoints

- i forgot the rest (probably not important)


Get Santa's Last Stand

Leave a comment

Log in with itch.io to leave a comment.